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Sorties are a set of three special missions that are assigned to players on a daily footing, accessed from the last tab of the World State Window in the Navigation screen. Each Sortie consists of three missions of escalating difficulty that must be completed in sequence; preceding missions must exist completed before proceeding to the next one. The individual missions in a Sortie each have their own unique hazards and conditions that make the mission more difficult, from loadout limitations to enemies with enhanced offensive or defensive abilities.

Access to Sorties requires completion of The War Inside. Just rank 30 Warframes or a Mastery Rank xxx histrion whose Warframe has been polarized once tin can be brought into Sorties. If players are 1 Riven Mod above their max chapters, they will be locked out of Sorties and will exist prompted to delete a Riven Mod or buy more Riven Mod capacity (if max chapters isn't at 150) before they are able to do Sorties. Sorties reset, depending on Digital Extremes' local time, each twenty-four hour period at 17:00 UTC or at sixteen:00 UTC during their DST. In other words, sorties volition always reset at 12:00 PM DE'due south local fourth dimension even during DST. Each Sortie may only advantage from its reward pool once a day. A player may still host, vote for, or help out with whatever part of a Sortie as many times equally they wish, but forgoing any end-of-mission credits (keeping dropped credits) or additional Sortie rewards.

First daily completion of all missions in a Sortie will grant the player with a random reward picked from the rewards pool containing 11 different types of items. Although the player may proceed to participate in any part of a Sortie as many times as they wish, after the first completion they volition no longer be awarded any Sortie-specific rewards until the next daily Sortie reset.

Each daily prepare of Sorties is thematically linked to a preexisting Dominate, which will determine the Faction that will be present in all three missions.

Daily Sorties will refresh in:

December 3, 2015 17:00:00 UTC 24h -1 hh mm ss full

Contents

  • one Sortie Conditions
  • 2 Mission Conditions
  • 3 Rewards
    • 3.1 Role player Sample Drops
  • 4 Tips
  • v Trivia
    • v.1 Flavor Text
  • six Bugs
  • 7 References
  • 8 Patch History

Sortie Weather condition [ ]

The following are the various Conditions that can be encountered in Sortie missions:

Condition Result Notes
Augmented Enemy Shields Enemies accept +300% shields.
  • This status is exclusive to the Corpus only.
Augmented Enemy Armor Enemies take +300% armor.
  • Mod TT 20px.pngCorrosive Projection 'southward furnishings are halved.
  • Infested enemies who do not normally take armor will be given 100 Ferrite Armor.
  • The Corpus are excluded from this status birthday.
  • With the Corrupted or during Crossfire missions, this modifier volition only utilize to Grineer units.
Cryogenic Leakage Maximum Warframe Shield capacity is halved. Enemies proceeds +25% DmgColdSmall64.pngCold damage.
  • Patches of water ice will exist present throughout the surround, causing a constant i second DmgColdSmall64.pngCold proc to whatever Tenno contacting it.
Dense Fog Limited visibility.
  • The environment will exist shrouded in dense fog, limiting visibility.
  • Can merely occur on the Grineer Wood tileset and volition e'er take place during the night.
Electromagnetic Anomalies Gravity is reduced and DmgMagneticSmall64.pngMagnetic clouds volition dot the map.
  • Blueish bubbles will be nowadays throughout the mission, drawing nearby players in and inflicting a DmgMagneticSmall64.pngMagnetic proc to anything inside it.
  • Gravity is reduced, affecting all airborne Maneuvers.
Enemy Physical Enhancement Enemies will bargain +100% additional physical damage specified and have +85% resistance to all concrete damage.
  • Boosted physical damage granted to enemies can be one of the following:
    • DmgImpactSmall64.pngImpact
    • DmgPunctureSmall64.pngPuncture
    • DmgSlashSmall64.pngSlash
  • DmgTrueSmall64.pngTrue Impairment will not be resisted (e.1000. BladeStorm130xDark.pngBract Tempest ).
Enemy Elemental Enhancement Enemies will bargain +100% additional elemental harm specified and take +85% resistance to all elemental damage [i].
  • Additional elemental damage granted to enemies can be one of the following:
    • DmgBlastSmall64.pngSmash
    • DmgColdSmall64.pngCold
    • DmgCorrosiveSmall64.pngCorrosive
    • DmgElectricitySmall64.pngElectricity
    • DmgGasSmall64.pngGas
    • DmgHeatSmall64.pngHeat
    • DmgMagneticSmall64.pngMagnetic
    • DmgRadiationSmall64.pngRadiation
    • DmgToxinSmall64.pngToxin
    • DmgViralSmall64.pngViral
  • DmgVoidSmall64.pngVoid Damage will non be resisted (e.g. Amps).
Free energy Reduction Maximum Warframe Energy chapters is quartered, and free energy regeneration speed is significantly reduced.
  • The effectiveness of Mod TT 20px.pngEnergy Siphon and Zenurik'south Energizing Dash ability are greatly reduced.
  • Apartment energy gains (energy orbs, EnergyVampire130xDark.pngEnergy Vampire ) are not reduced.
Eximus Stronghold Eximus units spawn much more often.
Farthermost Common cold Mobility is significantly impaired.
  • Sprinting is disabled for this fashion.
  • The speed of Maneuvers, casting, and reloading is reduced.
    • This includes the passive reload speed of Mods similar Mod TT 20px.pngTactical Reload and Mods from the same ready every bit Mod TT 20px.pngSynth Fiber .
Fire Maximum Warframe Health amount is halved, and recovery rate is significantly reduced. Enemies proceeds +25% DmgHeatSmall64.pngEstrus damage.
  • A fire chance, identical to the Meltdown in Reactor Sabotage, will slowly spread throughout the surround.
  • Tin only occur on the Corpus Send or Grineer Galleon tilesets and will not occur if the mission type is Defense force.
Depression Gravity Gravity is significantly reduced.
Radiations Hazard Enemies gain +100% DmgRadiationSmall64.pngRadiation damage. Enemy concrete impairment is reduced past 75%.
  • The environment will be tinted in a stake green light for ambient.
  • Green clouds will exist present effectually the level dealing high amounts of DmgRadiationSmall64.pngRadiation damage to units inside them. The damage washed has a significant chance to cause a DmgRadiationSmall64.pngRadiation Proc.
    • These clouds will not spawn if the selected mission uses the Grineer Sealab tileset.
Assault Rifle Just Only Set on Rifles can exist used and carried.
  • Despite its name, Master Launchers tin also be used.
  • An Archweapon Deployer cannot be used.
    • Even so, Necramech Summon can be used.
Melee Just Only Melee weapons can be used and carried.
  • This modifier cannot occur with Assassination missions.
  • An Archweapon Deployer cannot be used.
    • Yet, Necramech Summon can be used.
Secondary Simply Only Secondary weapons can exist used and carried.
  • An Archweapon Deployer cannot be used.
    • Nonetheless, Necramech Summon can be used.
Shotgun Only Only Primary Shotguns tin be used and carried.
  • Despite sporting shotgun-like Alternate Fire modes, the Fulmin.pngFulmin and the Zarr.pngZarr are not classified equally shotguns and cannot be used.
  • Shotgun Sidearms cannot exist used.
  • An Archweapon Deployer cannot exist used.
    • Even so, Necramech Summon can be used.
Sniper Simply Only Sniper Rifles tin can be used and carried.
  • An Archweapon Deployer cannot be used.
    • However, Necramech Summon can be used.
Bow Only Only Primary Bows tin be used and carried.
  • The Attica.pngAttica , Nagantaka.pngNagantaka , and Zhuge.pngZhuge may also be used, merely non the Ballistica.pngBallistica and its variants.
  • An Archweapon Deployer cannot be used.
    • Nonetheless, Necramech Summon can exist used.

Mission Conditions [ ]

Apart from the above mission modifiers, the mission types in Sorties will likewise always take additional conditions, making them fifty-fifty more challenging:

  • Cipher.png Cipher usage is disabled. Grineer Consoles will only allow up to 3 mistakes to be made before the hacking fails and shocks the user, dealing DmgElectricitySmall64.pngElectricity Damage directly to their health.
  • Rescue Sorties will accept the execution timer activate as presently as players enter the prison house complex.
    • The amount of time to rescue the hostage is reduced, and once the hostage is freed all enemies will prioritize attacking them over the players.
  • Spy Sorties crave all iii Data Vaults (instead of normal 1 Data Vault) to be successfully completed.
    • The amount of time to remember the data if an alarm has been triggered is reduced.
    • Any failed panel hack inside the vault en route to the principal final volition simply stupor players without setting off the alarm.
  • Defence force Sorties require 10 waves (instead of normal 5 waves) to consummate.
    • Missions will have players defending a mobile Tenno Operative instead of a stationary Cryopod. The Operative will wander about the environment, and can exist revived if their Health runs out. A player can also lend their Secondary Weapon to the Operative, like to Rescue Missions.
    • If the players manage to box the Operative into a corner or a dead end, either forcing enemies to funnel into a hallway or preventing them from damaging the Operative, the Operative will teleport to a different part of the map.
  • Interception Sorties require 2 waves (instead of normal 1 moving ridge) to complete.
  • Digging Sorties require a minimum of 500 Cryotic (instead of normal 200 Cryotic) before players are allowed to extract.
    • Resources Boosters cannot speed upwardly the process, as the mission progresses by base amount.
    • Destroyed excavators will still produce some Cryotic, adding to the full Cryotic collected for the mission. Thus, information technology is possible to consummate the mission even if players fail to protect the excavators provided enough is nerveless for the mission's objective.
  • Survival Sorties crave a minimum of ten minutes (instead of normal 5 minutes) to complete.
  • Exterminate and Sabotage Sorties volition showtime with the enemies already alerted.
  • Defection Sorties require v squads of Defectors (instead of normal 2 squads) before extraction opens, while allowing up to 6 Defector deaths (instead of normal 10 deaths) earlier mission failure.
    • Enemy faction blazon will change to Infested for the elapsing of the mission.
    • If Burn down occurs every bit a mission condition, burn down patches will be present on the footing, simply fire impairment will not spread throughout the map.
    • In one case extraction opens, players have 5 minutes to excerpt otherwise the mission volition fail.
  • Hijack objectives will project a nullification field around information technology, preventing the use of Abilities nigh information technology.
  • Assassination Sorties volition always occur on the third phase. This volition spawn their respective bosses at level 100. In addition, certain bosses may have slight alterations to their patterns.
  • Plains of Eidolon sorties features three Compensation objectives. The mission completes as soon as the final objective is completed, without a need to run back to the Cetus gates to extract.
    • Completing bonus objectives volition not yield whatsoever additional rewards.
    • If a Ghoul Purge is agile, the sortie may include Ghoul-related incursion objectives.
  • Disruption sorties requires the completion of viii conduits (instead of normal 1 conduit).
  • Capture, Infested Save, Junction, Archwing, Railjack, Orb Vallis, and Cambion Drift missions will never be selected for Sorties at all.

Rewards [ ]

Completing a mission for the first time will reward players with twenty,000 Credits Credits64.png 20,000 , 30,000 Credits Credits64.png 30,000 , and 50,000 Credits Credits64.png fifty,000 respectively for each of the 3 Sortie stages. These values are affected by Credit Boosters and Daily Showtime Win Bonus. Nonetheless, if a booster is earned from the final Sortie stage - information technology will non utilise to the mission it was earned from.

Those who complete the full sequence of missions will receive a random reward from a limited pool of rewards. The rewards will differ between individual squads, but each player within a squad will receive the same rewards.

Chief article: Sortie/SeasonRewards

Edit Reward Tabular array

Detail(due south) Rarity Take a chance
Anasa Ayatan Sculpture Common 28.00%
Riven Mod Common 27.90%†
4,000x Endo Uncommon 12.10%‡
six,000x Kuva Uncommon 12.00%‡
3-24-hour interval Booster Uncommon ix.81%^
Exilus Adapter Rare 2.l%
Forma Rare 2.l%
Orokin Goad Pattern Rare 2.fifty%
Orokin Reactor Blueprint Rare 2.l%
Legendary Core Legendary 0.18%

Mail service-Fortuna drop rates taken from official sources.
† Melee Riven Mod (8.fourteen%), Pistol Riven Mod (7.61%), Rifle Riven Mod (6.79%), Zaw Riven Mod (2.00%), Kitgun Riven Mod (ii.00%), Shotgun Riven Mod (one.36%)
‡ Unaffected by Resources Booster
^ But one booster of a single type – Analogousness Booster (3.27%), Mod Drop Gamble Booster (iii.27%), or Resource Driblet Chance Booster (three.27%)

Player Sample Drops [ ]

Showtime Date End Date Author Link Archive Link
2021-01-01 2021-12-31 u/White_Lotuss I did a sortie for every day of the year, and this is what happened on 2021-12-30 Archived
2021-01-01 2021-12-31 u/SasoDuck 365 Days of Sorties: Round Iv on 2022-01-01 Archived
2021-10-01 2021-10-31 u/czibi88 I did every Sortie for the month of Oct. This is what I've got on 2021-11-02 Archived
2020-01-01 2020-12-31 u/SasoDuck 365 Days of Sorties: Round III (2020) on 2021-01-01 Archived
2019-01-01 2019-12-31 u/SasoDuck 365 Days of Sorties: Round Two on 2019-12-31 Archived
2018-01-01 2018-12-31 u/SasoDuck 2018: 365 Days of Sorties on 2018-12-31 Archived
2017-01-27 2022-01-27 u/ArchSyker Half a century of Sortie - five years of Sortie on 2022-02-19 Archived
2017-01-27 2021-01-27 u/ArchSyker Some other year has passed! - four years of Sortie on 2021-02-sixteen Archived
2017-01-27 2020-01-27 u/ArchSyker iii years of Sortie - Drib Chances on 2020-02-16 Archived
2016-xi-11 2017-12-fourteen u/tgdm Warframe Sortie ii.0 Rewards

Tips [ ]

  • In a premade group, it is recommended to coordinate with your teammates on what Gear and Loadouts to employ.
  • Stealth is recommended peculiarly for objective-based missions like Spy and Rescue missions due to the strength of the enemy at the levels sorties accept identify. Alternatively, information technology may be prudent to only ignore enemies altogether and prioritize heading to the objectives equally speedily as possible.
  • The bubbles in Electromagnetic Anomalies tin can be temporarily removed by DmgElectricitySmall64.pngElectricity , DmgMagneticSmall64.pngMagnetic or DmgVoidSmall64.pngVoid damage, simply will regenerate after 12 seconds. Detonating i volition cause an DmgElectricitySmall64.pngElectricity proc to nearby units similar to destroying an Arc Trap. Await a 2nd before running through a freshly-detonated chimera, as it will proc anyone running through its dissipating core.
    • Using the Operator's Void Mode or Void Dash will completely negate this effect.
  • Enemy status procs can be debilitating at the levels Sorties take place at, therefore Mod TT 20px.pngRapid Resilience or Mod TT 20px.pngQuick Thinking can combat against strong damage-over-time effects such as DmgSlashSmall64.pngSlash or DmgToxinSmall64.pngToxin .
  • The Burn Hazard condition will somewhen spread to every room in the mission. Despite the lack of a timer, it would be wise to minimize backtracking and quickly devise an efficient route. Alternatively, equipping Mod TT 20px.pngFlame Repellent or Rapid Resilience can offer some harm mitigation if heavy burn down contact is inevitable.
  • Playing solo will non subtract the mission difficulty, but can lower the corporeality of enemies spawned depending on mission type. Solo Interception players will capture points much faster than with a full squad, while fighting far fewer enemies. Yet it is still recommended to play with a full squad when tackling missions where fewer players will not lower enemy count (Survival), or the number of required kills (Exterminate).
  • For Defense missions, bringing a LimboIcon272.pngLimbo to Banish130xDark.pngBanish the Operative or an AshIcon272.pngAsh to hibernate the Operative using Mod TT 20px.pngSmoke Shadow , tin can simplify the mission by helping the Operative survive the onslaught.
  • For missions that take weapon limitations, it is recommended to bring along a Warframe with high-damage offensive abilities, such as EmberIcon272.pngEmber , ExcaliburIcon272.pngExcalibur , or NidusIcon272.pngNidus , to maintain constructive firepower. Likewise, it would exist helpful to apply Warframes with harm-buffing abilities such as EquinoxIcon272.pngEquinox or RhinoIcon272.pngRhino .
    • On a related note, Exalted Weapons are unaffected past weapon-limiting modifiers.
  • If planning to enter missions with enemy elemental resistance, consider modding weapons with physical harm mods (ex. Mod TT 20px.pngHeavy Trauma ) and faction damage mods (ex. Mod TT 20px.pngSmite Infested ) in lieu of elemental harm mods in society to maximize impairment potential, and using Warframes whose abilities deal concrete or non-standard damage types (due east.g. ExcaliburIcon272.pngExcalibur , AshIcon272.pngAsh , etc.).
  • Death Squads cannot announced during Sorties; however one may acquire a Stalker Death Mark past completing a Sortie Assassination.
  • As Ciphers are unavailable for utilize in Sorties, the Liset's Override from Air Back up Charges tin exist helpful in Spy and Rescue Sorties; it can help compensate for any mistakes fabricated when hacking data vaults in Spy, and it tin can extend the fourth dimension to rescue the earnest in Rescue.
    • Mod TT 20px.pngIntruder is likewise useful in easing the difficulty of Hacking in sorties as well.
  • HildrynIcon272.pngHildryn and LavosIcon272.pngLavos work all-time for the Energy Reduction modifier due to not relying on energy for their abilities.

Trivia [ ]

  • Sorties were implemented in Update 18.0 (2015-12-03) on Dec 3rd, 2015.
    • At release, Sortie reward tables were divided into "seasons" that inverse every few updates, with rotating Sortie rewards. This characteristic lasted until Update 19.0 (2016-eleven-11) retired the flavour mechanic altogether in favor of a fixed advantage table.
    • During this period, amid the rewards players could obtain included parts for certain Vandal or Wraith weapons, NezhaIcon272.pngNezha components, Focus Lenses, the Pyra Syandana, and 3 Nitain Extracts. Click here to browse through the seasons' advantage tables.
    • During the Divine Will Tactical Alert (which happened from February 11, 2016 to February 16, 2016), Sorties rewarded an additional 25 R5 Mod TT 20px.pngFusion Core south.
  • The Electromagnetic Anomalies modifier first appeared during Sortie Flavour eight.
  • Currently, there are no Sortie missions linked to the Jordas Golem, Ropalolyst, or Zealoid Prelate.
  • There are Sortie missions linked to Nef Anyo despite not yet becoming a boss.

Season Text [ ]

Sortie missions in the World Country Window feature ii descriptions: i for the mission selected, and another for Sortie Conditions present. Beneath are descriptions of missions and Sortie Atmospheric condition:

Mission 1
  • Disruption: [BOSS_NAME] is attempting to use experimental conduit engineering to hide stolen resource at [MISSION_NAME]. Little Duck can guide you through the recovery.
  • Exterminate: An advanced group of [BOSS_NAME]'south units has been found at [MISSION_NAME]. Eliminate the threat before fill-in can go far.
  • Hijack: A large-scale power cell component has been discovered inside an assembly found controlled past [BOSS_NAME] at [MISSION_NAME]. Retrieve information technology for our own purposes.
  • Interception: Unencrypted [BOSS_NAME] transmissions have been detected at [MISSION_NAME]. Intercept these signals while they are still in flight.
  • Mobile Defense: A compromised network has been found at a remote facility held past [BOSS_NAME]. Datamasses accept been deployed to [MISSION_NAME]; locate them and upload their contents to the terminals on site.
  • Demolition: A hidden base controlled past [BOSS_NAME]'southward units has been discovered at [MISSION_NAME]. Destroy all essential mechanism while the opportunity presents itself.
  • Spy: Storage vaults of [BOSS_NAME]'s information accept been located at [MISSION_NAME]. Think sensitive information without beingness detected past the advanced security systems on site.
  • Survival: Provide a distraction at [MISSION_NAME] while Tenno operatives recover an artifact guarded by [BOSS_NAME]'due south units.
Mission ii
  • Defection: A prisoner manifest found at [MISSION_1] indicates that enemy defectors belongings pertinent information most [BOSS_NAME]'south operations are being held at [MISSION_NAME]. Evacuate the prisoners before they are interrogated and executed.
  • Defence: In retaliation for their defeat at [MISSION_1], [BOSS_NAME]'s units have launched an attack on a stranded Tenno informant at [MISSION_NAME]. Suppress the enemy before he can be captured.
  • Exterminate: Evidence obtained from [MISSION_1] indicates an advanced group of [BOSS_NAME]'s units is deployed at [MISSION_NAME]. Eliminate them before they are alerted.
  • Rescue: Intel extracted from [MISSION_1] has uncovered a [BOSS_NAME] prison base of operations at [MISSION_NAME]. Go there and render captive operatives to safety.
Mission 3
  • Assassination: Reconnaissance efforts at [MISSION_2] accept revealed that [BOSS_NAME] is direct overseeing an performance at [BOSS_MISSION]. Strike now while the opportunity exists.
  • Rescue: Intel extracted from [MISSION_2] has uncovered a [BOSS_NAME] prison base of operations at [MISSION_NAME]. Become there and return convict operatives to safety.
  • Spy: Intel provided by the defectors at [MISSION_2] are in communication with a concealed information network at [MISSION_NAME]. Extract information without raising [BOSS_NAME]'s attention.
Sortie Weather condition
  • Burn down: A fire has broken out on the ship; intense heat will be detrimental to health and recovery rate.
  • Radiations Gamble: Location has been heavily irradiated past a recent solar storm. Whatsoever Physical Harm received will also impart DmgRadiationSmall64.pngRadiation Furnishings.
  • Energy Reduction: A Void energy vortex is passing through this location. Warframe energy capacity and regeneration volition exist severely reduced.
  • Augmented Enemy Armor: Enemies here have been outfitted with fortified armor.
  • Augmented Enemy Shields: Enemies here have been outfitted with fortified shields.
  • Enemy Elemental Enhancement: Enemy units take been upgraded with additional <DT_TYPE> Harm and possess superior Elemental Impairment resistance.
  • Enemy Concrete Enhancement: Enemy units have been upgraded with additional <DT_TYPE> Impairment and possess superior Concrete Damage resistance.
  • Eximus Stronghold: A large contingent of enemy Eximus units accept been stationed here. Proceed with circumspection.
  • [WEAPON_TYPE] But: Mechanical disruptors at this location are configured to disable a bulk of weapons. [WEAPON_TYPE] weapons will be your only available option.

Bugs [ ]

  • It may be necessary to relog or terminate any mission (visit a Dojo) to refresh the Sortie tab of the World State Window upon the Sortie reset time arriving, otherwise the game may just display "No Sorties are available".
    • The same might apply directly subsequently finishing The War Inside, showing no tab at all.
  • Occasionally, there is a problems that will allow players to excerpt after 100 Cryotic on Excavation Sorties. This is most likely due to the fact that the original corporeality required was 100 before adjusting.
  • In that location is an occasional bug where the Hijack Cadre / Rover volition non have a nullification field around it.

References [ ]

  1. https://www.reddit.com/r/Warframe/comments/64sv3e/actual_numbers_on_the_resistance_in/dg4urv9/

Patch History [ ]

Update 31.i (2022-02-09)

  • Fixed Sortie Disruption missions never choosing to be on a lower level node in the Star Nautical chart.

Update thirty.9 (2021-11-11)

FORMA MASTERY RANK CHANGES:
  • Sorties and Arbitrations now allow Mastery Rank thirty+ players that have put at to the lowest degree one Forma into their Warframe to bypass the "Rank 30 Warframe" requirement.

Hotfix thirty.7.6 (2021-09-23)

  • Removed Sortie tool-tip clarification in favour of but 'SORTIE'. The tool-tip clarification didn't provide much insight is visible direct below if you lot click the tab. 'SORTIE' title is consistent with the other World State Window tab tool-tips and now really identifies that tab.

Hotfix xxx.1.1 (2021-05-05)

  • Fixed Damage type icons (and any other icons) not actualization in World State Window Sortie descriptions.

Update 29.0 (2020-08-25)

  • Deimos nodes have been added into the mix for Sorties missions.

Hotfix 27.5.iv (2020-05-20)

  • Fixed a crash that could occur in Sortie Defence missions due to Defense Targets patrolling outside of the combat zone.

Update 27.2 (2020-03-05)

  • Removed "Exterminate enemies" stage in Sortie Spy missions. This was washed to fix some issues related to being unable to consummate the mission due to this stage appearing.

Hotfix 26.0.three (2019-eleven-01)

  • Stock-still a long standing issue where UI might not have refreshed at the moment a Sortie mission expired if another, longer-running dynamic mission was also scheduled at that location.

Update 25.8 (2019-ten-01)

  • A three-Day Mod Drop Chance Booster has been added in place of the Sortie Credit Booster reward (replaced three-Day Credit Booster).

Update 25.7 (2019-08-29)

  • Disruption has been added every bit a possible mission blazon for Sorties!

Update 25.4 (2019-07-18)

  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.

Hotfix 25.3.two (2019-07-12)

  • Stock-still Life Support Towers not spawning afterward a Host migration in Sortie Survival missions.

Update 25.0 (2019-05-22)

  • Non-Endless Survival/Excavation/etc missions (i.e. Sorties, etc) at present disable individual extraction every bit information technology leads to unnecessary Host migrations.

Hotfix 24.2.v (2018-12-twenty)

  • Removed unintentional ability to summon Arch-Gun in Melee Simply Sorties.

Update 24.2 (2018-12-18)

  • Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.

Update 24.0 (2018-11-08)

  • Kitgun Rivens have been added as a Sortie reward!

Hotfix 23.9.ane (2018-09-27)

  • Fixed cave doors non opening when playing a Sortie mission in the Plains.

Hotfix 23.1.2 (2018-07-24)

  • Sortie Interception missions now only require 2 rounds instead of 3.

Hotfix 22.8.3 (2018-01-11)

  • Plains of Eidolon Sorties are now a string of three encounters that must be completed in gild to finish the mission.

Hotfix 22.2.5 (2017-11-11)

  • Lephantis re-added to Sortie rotation.

vii November 2017

  • Lephantis temporarily removed from the Sortie rotation.

Update 22.0 (2017-x-12)

  • Plains of Eidolon has been added to the list of eligible Sortie regions.
  • The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.
  • Modular Melee Rivens have been added to the Sortie Reward Pool.
  • Kuva (6000) has been added to Sortie Rewards.
  • Lenses have been removed from Sortie Rewards – basic Lenses accept been added to Bounties.

Update 21.4 (2017-08-x)

  • Improved the multifariousness of cycled Sortie missions types.

Hotfix 21.2.i (2017-08-01)

  • Fixed 4k Endo Sortie reward non showing in Reward list on the Stop of Mission screen.

Update 21.ii (2017-07-26)

  • Stock-still missing Nullifier bubbles in Hijack Sortie missions.

Update 21.one (2017-07-19)

  • Fixed a super rare border-instance where the Sortie/Alert/Syndicate mission would announced as incomplete, even though you just completed it.
  • Fixed Sortie bosses not shutting up afterwards switching Globe Country Window tabs.

Update 21.0 (2017-06-29)

  • Defection has been added to the Sortie rotation!
  • Rivens overall now have a 25% chance to be earned from Sorties.
  • Stock-still continued issues with Sortie Rewards not showing what was earned.
  • Fixed enemies being able to trigger lockdowns in Sortie Mobile Defense missions.

Update xx.6 (2017-05-24)

  • Fixed Sortie Defense targets dying to Grineer Fortress traps.

Update 20.4 (2017-05-04)

  • Removed Lua Spy missions from Sortie rotation due to all-encompassing Customer loading times on min spec machines. Please notation that we are working to fix this and add Lua Spy missions back into the Sortie rotation.

Hotfix 20.2.4 (2017-04-20)

  • 'Dense Fog' Sorties will now always have identify during the nighttime.
  • Fixed "dense fog" status in Sorties not being dense or foggy enough.

Hotfix xx.1.ane (2017-04-07)

  • Fixed a UI issues acquired by host migration in Sorties.
  • Fixed inconsistencies with upper and lower example in Sortie descriptions.

Hotfix 20.0.six (2017-03-29)

  • Stock-still bug with Rathuum nodes being selected for Sorties.

Update 20.0 (2017-03-24)

  • Sorties volition only get visible after completing The State of war Within.

Hotfix 19.12.1 (2017-03-03)

  • Fixed attempting to give the Rescue Target a weapon in Rifle/Melee-just Sorties would instead give everyone their secondary weapon. It's quite thoughtful of them to attempt to return the favour, merely the Tenno must politely decline.

Hotfix 19.11.iii (2017-02-17)

  • Fixed not being able to impale Sortie Vay Hek.

Hotfix 19.10.i (2017-02-14)

  • Fixed Nef Anyo not appearing as Sortie mastermind during Sortie transmissions (was showing The Sergeant instead).
  • Fixed Sortie-Defense operative being labelled equally "hostage" when tagging him with a waypoint.

Update 19.ten (2017-02-09)

  • Fixed a script fault that occurred in a Lua Spy Sortie mission.

Hotfix 19.9.two (2017-02-07)

  • Stock-still Clients missing their Archwing weapons when spawning in h2o at the starting time of the Sortie mission.
  • Fixed Automatic weapon removal in 'Weapon Merely' Sortie missions stripping players of their Submersible weapons on Uranus.

Update 19.nine (2017-02-01)

  • Fixed using Valkyr's Hysteria/Excalibur's Exalted Blade/Wukong's Primal Fury during a 'Weapon Only' Sortie resulting in "Power In Use" when casting any power for the residue of the mission.
  • Fixed Ivara being left without a weapon afterward casting Artemis Bow during a 'Bow But' Sortie.
  • Stock-still Mesa's Peacemaker not cooperating with 'Weapon Simply' Sorties.
  • Fixed floating in space without an Archwing in Fortress Sorties.
  • Fixed Lotus saying her "now kill everything that moves" line when she shouldn't in Sabotage Sorties.

Hotfix 19.viii.1 (2017-01-27)

  • 'Weapon Only' Sorties will now auto-unequip disallowed weapon types when loading into the mission instead of having to visit the Arsenal and manually change your loadout before initiating.
  • Fixed Sortie reward element maxim you've completed the current Sortie even if you haven't finished it yet.

Update nineteen.eight (2017-01-25)

  • Anasa Ayatan Sculpture has replaced the 2000 Endo reward.
  • Added Grineer Kuva Fortress Set on and Infested Relieve missions into the Sortie mix.
  • Sortie missions can now exist placed on nodes that may already accept an active real time-mission.

Implemented Sortie generation logic that ensures the missions selected don't weigh as well heavy on endless variants.

  • Fixed a couple of Corpus Lua nodes whose tileset was incorrectly pointing at the Grineer variant.

Hotfix xix.vii.2 (2017-01-23)

  • Fixed "objective consummate" transmission playing equally soon as you spot the Defense Target in Sorties.
  • Stock-still the Defence Target not playing "I'm downwards!" VO when downed in Sorties.

Update xix.6 (2017-01-11)

  • Fixed an issue where if you received a Booster every bit a Sortie reward, the World Country Window would show all Sortie rewards as being owned.

Hotfix 19.5.one (2016-12-22)

  • Fixed Rivens showing as uncommon instead of mutual Sortie Rewards.

Update 19.5 (2016-12-22)

  • Yous tin now acquire Riven Mods for Shotguns and Secondary weapons as Sortie rewards.

Update nineteen.four.ii (2016-12-twenty)

  • Removed Nitain from Sortie Reward tabular array and added 3-day Boosters in its place.
  • Changed Exilus Adapter BP advantage to a fully-crafted Exilus Adapter.
  • Reduced length of "endless" mission variants as follows:
    • Survival - was 15 minutes, now 10 minutes.
    • Excavation - was one thousand Cryotic, at present 500 Cryotic.

Hotfix 19.3.2 (2016-12-xiv)

  • Fixed Energy Reduction Sortie Modifier not beingness practical to Warframes.

Update 19.2 (2016-12-01)

  • Lua is at present an bachelor location for Sortie missions!
  • Fixed a crash that occurred during the Electrocute Vay Hek Sortie mission.
  • Fixed bad enemy spawning in Uranus Exterminate Alerts & Sorties.
  • Fixed wrong description appearing for "Pistol Only" Sorties. Information technology now reads"Secondary Just".
  • Operators volition no longer be afflicted by Free energy Reduction Modifier in Sorties.

Hotfix nineteen.one.1 (2016-11-25)

  • Removed iii Twenty-four hours Boosters from Sortie rewards for the time being due to it creating issues.

Update 19.i (2016-11-25)

  • 2k Endo reward chances were radically reduced.
  • three-Day Boosters, Forma (congenital), Greater Focus Lenses, and 3x Nitain Extract added to possible rewards.
  • Sortie Rewards are now displayed in color by rarity.
  • The Kuva Fortress is at present eligible for Grineer Sortie mission locations.
  • Fixed Sortie using old faction ownership of Mars & Phobos.

Hotfix 19.0.3 (2016-11-xiv)

  • Greater Focus Lens added to lens variation.

Update nineteen.0 (2016-eleven-11)

  • Flavour are removed.
  • The new pre-requisite to access Sorties is completion of The War Within.
  • Nezha Parts take moved to the Tenno Lab in player Dojos.
  • Vandal and Wraith weapon parts have moved to the Invasion System as rewards for their respective factions.
  • Sortie Rewards are at present set as:
    • 2,000 Endo
    • 4,000 Endo
    • Exilus Adapter Blueprint
    • A random Focus Lens
    • Legendary Core
    • Orokin Goad Design
    • Orokin Reactor Pattern
    • Rifle Riven Mod

Update: Specters of the Track 0.0 (2016-07-08)

  • Sortie Missions can now have more environmental wrinkles, traps, and obstacles within. Stay Alert!

Update eighteen.13 (2016-05-27)

  • Fixed Kela De Thaym's Assassination Sortie mission requiring 100 Rathuum points.

Update xviii.ten (2016-04-29)

  • Fixed Extraction condign available after collecting 300 Cryotic in Sortie/Alert Earthworks missions.

Update 18.9 (2016-04-xx)

  • Infested Sortie missions on Corpus Ship and Grineer Galleon tilesets will now have a more creepy atmosphere.
  • Fixed Sortie missions occurring on Crossfire nodes defaulting to Extermination instead of the intended mission type.

Update 18.viii (2016-04-06)

  • Tweaked Sortie Assassination fights and so they will no longer exist melee simply.

Update 18.7 (2016-03-30)

  • The final Sortie Mission now has a adventure to be an Assassination Mission against a level 100 dominate!
  • Fixed some confusing wording on Sortie Mission prerequisites.
  • Stock-still Lech Kril being associated with Phobos instead of Ceres in Sortie missions.

Hotfix 18.6.3 (2016-03-23)

  • Players tin can at present replay Sortie Missions they have already completed, but will just receive in-Missions rewards such as XP, drops, and enemy scans, etc. This means at that place isn't another chance for daily Sortie Reward Pool.

Hotfix 18.4.thirteen (2016-02-22)

  • Fixed Sortie rewards non existence highlighted if you had earned it on the previous day.

Hotfix 18.four.12 (2016-02-sixteen)

  • Infested Sorties will no longer generate Hijack Sortie Missions considering their tiny baby claws are too small to reach the core.
  • Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed.

Hotfix eighteen.4.ten (2016-02-eleven)

  • Hacking terminals in Sortie Spy Missions will no longer trigger alarms when failed, giving only the damaging shock to the actor.
  • Sorties volition requite 25 R5 Fusion Cores upon completion in addition to a prize from the Sortie Season from now until February 16th when Divine Volition ends.
  • Stock-still a 'Node Locked' message actualization when clicking on a completed Sortie Mission.

Hotfix 18.4.7 (2016-02-04)

  • Fixed the 50 R5 Fusion Core Sortie Advantage displaying as having given 25 in the EoM screen, even though information technology has actually provided 50.

Hotfix eighteen.4.six (2016-02-01)

  • Fixed an upshot with non-repeatable Sortie rewards not displaying a check if received. This was a visual bug only.
  • Fixed Sortie rewards not properly displaying the current season for Clients.

Hotfix xviii.4.5 (2016-01-29)

  • Season 4 is here - merely why the long wait, you inquire? Read on to discover out!
  • We've categorized Sortie Rewards in two: repeatable and non-repeatable. The world state window now displays these two categories.
  • Non-repeatable Sortie Rewards have a cheque box in-front of them. Once you receive that reward, the box is checked off, ensuring you won't receive it once again in the currently active Flavour.
  • When a non-repeatable reward is removed from the list, it'due south reward spot is substituted by a 25 10 Rare 5 or 50 x Rare five Cadre package.
  • Repeatable rewards can exist received multiple times, as the name implies.
  • Please note that repeatable and non-repeatable assignments could alter depending on feedback and more. For example, while many players are frustrated with getting repeat Lenses, some recipes rely on duplicate Lenses to arts and crafts. We will be watching and reading over the side by side while to assess.

Update eighteen.4 (2016-01-22)

  • Sortie Transmissions will finish playing after the role player has left the Star Chart menu.

Hotfix 18.iii.i (2016-01-14)

  • Fixed Sortie Defense NPCs wandering across the map instead of staying shut to their original position at the start of Moving ridge 1.

Update eighteen.3 (2016-01-13)

  • Sortie Mission length has been adjusted for the following mission types:
    • Defense - 10 waves instead of xv.
    • Survival - 15 minutes instead of 20.
    • Excavation - 1,000 Cryotic instead of i,200.
    • Interception - 3 rounds instead of 4.
  • Sortie Defence force Missions will at present accept players defending an able-bodied Tenno Operative instead of a unmarried Cryopod.
  • Sortie Defense Missions volition now increase in difficulty starting on Wave 5. We've essentially compressed the difficulty and scaling from 15 waves into 10 waves. This change will also be present for any Defense Mission with a 'stock-still duration'.

Hotfix 18.two.2 (2016-01-07)

  • Stock-still an error causing modular Corpus enemies to spawn in Infested Sortie Missions.

Update 18.2 (2016-01-05)

  • Enemy Elemental/Physical Impairment and Enemy Elemental/Physical Resistance have been combined into a single Sortie when selected. Enemies will take both increased Elemental Damage plus Resistances or Physical increased Impairment plus Resistance when this Sortie Modifier is practical.
  • The Energy Reduction Sortie Buff has been increased limit i-quarter of max Energy instead of one-half, in addition to a slower free energy recharge rate.
  • Stock-still the 'dense fog' FX on Sorties not properly applying to the Globe's skybox.

Hotfix 18.1.1 (2015-12-16)

  • Removed Orokin Catalyst and Orokin Reactor from Sortie rewards.

Update 18.one (2015-12-16)

  • Nezha parts added to Sortie Season 2 rewards.
  • Fixed Rank 3 Fusion Cores being represented in the UI of Sortie Rewards instead of Rank 5 Fusion Cores. This was a UI problems only.

Hotfix 18.0.7 (2015-12-11)

  • Removed Spy-Vault Sortie popups as there is zippo actually in these vaults for Sortie missions.
  • Sorties will at present rotate through all Mission types and Sortie modifiers earlier repeating any potential Missions.

Hotfix 18.0.6 (2015-12-09)

  • All Sortie Rewards are at present tradeable.
  • Reduced the size of Nullifier bubbles on Hijack Sortie Missions.
  • Doubled the number of enemies spawned in Sortie Exterminate Missions.
  • Enemies in Sabotage and Exterminate Sortie Missions will first the Mission in alert.
  • Demolition and Exterminate Missions will no longer appear as the concluding Sortie Mission.

Hotfix xviii.0.v (2015-12-08)

  • Sortie rewards are now listed alphabetically in the World Country Window.
  • Fixed an wrong clarification in the second Mission of a potential Sortie.

Hotfix 18.0.four (2015-12-08)

  • 20 Wave Defense Sorties have now been reduced to 15 Waves.
  • Excavation Sorties now require 1200 Cryotic instead of 1500.
  • Enemies volition now prioritize killing the Rescue target in Rescue Missions.
  • Sortie Missions will now brandish a countdown indicating the number of resources required to complete the mission in Defense and Earthworks game modes.
  • Fixed the concluding Sortie Mission becoming available for play after the first Mission was completed.

Hotfix 18.0.3 (2015-12-05)

  • Made Excavation Sorties require more than one dig-site (just like alerts).

Hotfix eighteen.0.2 (2015-12-04)

  • Stock-still Eximus Stronghold Sorties not properly spawning Eximus enemies.

Update 18.0 (2015-12-03)

Introduced

Sortie Missions are now available for all Tenno Mastery Rank 4 or college!

  • Sortie Missions are difficult endgame Missions for experienced Tenno that tin be completed alone or with a group.
  • Each Sortie Mission volition have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.
  • Players tin access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.
  • Sortie Missions will modify daily, and players must complete all three connected Missions to receive a reward from that Flavor'south pool.
  • Each Sortie Flavour will last for a period of 15 days earlier cycling in a new Season with an updated loot table.
  • Players tin can review the rewards for the current Season in the World State Window.
  • Delight note: Sorties must be played in order and all 3 missions must be completed to receive a advantage!

Last updated: Hotfix 27.0.9 (2020-01-09)

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Source: https://warframe.fandom.com/wiki/Sortie

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